Return of the Live Action RPG!

Lekker, maar niks met de game te maken.

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Kieron Hellblade
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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 02 May 2013 11:36

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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 03 May 2013 09:16

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Re: Return of the Live Action RPG!

Post by Agent Sperger » 15 May 2013 09:54

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Balls to the wall :)

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Kieron Hellblade
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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 21 May 2013 21:44

Dat heeft toch niks met D&D te maken, man?

Hier, zo post je die shit.

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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 25 May 2013 17:30

I'll try to remember it in full. It's a worst experience, so it fits in here.

A friend of mine, one of my regular players, borrowed my Call of Cthulhu material and decided he was going to run a game at the gaming society we both attend. This was a bad idea for a couple of reasons, the first being that it's hard to do evocative horror when you have a busy, happy background going on around you (unless you're specifically playing up the social alienation angle). The second, and more important, reason it was a bad idea was because he invited Donnie to play.

Donnie is a good guy. I ran a Blue Rose campaign, he played in it, and it was great fun for all involved. However, Donnie is not a subtle guy, and he's not the sort of guy who can experience horror or exercise fearful judgement when it's required. As evidence toward this, when the group was rolling up reasonable, urbane, ordinary Call of Cthulhu characters, he decided to make a doctor.

With maximum ranks in the "headbutt" skill. More points in "headbutt" than he had in "medicine", and his character was a doctor. My friend convinced him to at least make his "medicine" skill equal to "headbutt", and the game proceeded on track.

You know the old saying, "Give a man a hammer, and everything looks like a nail?" Well, when you turn a man into a hammer, the same thing is true. Donnie tried to headbutt everything even vaguely problematic. It started with a door that wouldn't open, escalated to an ATM (which he scored a critical success against, and landed some free cash) and climaxed with him headbutting a skeleton after stumbling out-

Let's wind it back a bit. During the course of the adventure, when they started encountering horrific skeletons that stalked their every move during the night, the party decided to tool up on weaponry. They visited a mall, broke in, and decided to ransack some of the shops to acquire weapons. Someone got a fire axe from a hardware store. Most got guns from a gun store. Donnie, since he liked fireworks, decided to drive to the local mining supply depot while this was happening, and after headbutting his way into a badly locked supply shack he made off with a backpack full of dynamite.

Eventually they tracked the skeletons down to an old well in the back garden of a manor house, and after a bit of research discovered that it had a cursed stone in at the bottom. Being pro-active, Donnie suggested they lower him into the well with a flashlight and his dynamite, and he'd rig it to blow. It sounded plausible, so they lowered him down with the flashlight and a pistol, and waited until he was in place.

Messing around in the thick mud at the bottom, his flashlight soon failed. Not alarmed, Donnie started feeling around to find the cursed stone, and was in the process of feeling its edges when the cursed blood he was sloshing around in began to form into yet more skeletons, as it was so dark down there it might as well be night. A skeleton grabbed the rope and pulled it down, and then began wrestling with him, dragging him into the mud.

Donnie let out a shout. Up at the top of the well, the rest of the party thought he was asking for the dynamite, and tossed it down. Desperately, Donnie began to headbutt the dynamite, hoping to set it off before the skeleton flayed him alive. Cue the following exchange:

"He's taking a long time down there."
"Can you see what's going on?"
"No, my flashlight isn't working."
"Give me those matches."

The player fumbled and dropped the match, and Donnie simultaneously landed a critical hit with his headbutt.

A massive explosion blew the well to smithereens. Rolling on the resistance table, Donnie survived the initial explosion, was thrown several blocks away, and crashed into some lady's house, breaking his legs. Understandably panicked, the lady called an ambulance, and five minutes later it turned up. At this point Donnie regained consciousness, and rather than be taken to hospital, he held the ambulance crew up with his pistol and stole the ambulance.

Meanwhile, a horrible, rapidly decaying, muddy skeleton made from blood and charred, broken stone clawed its way out of the well in the shadow of the (now wrecked) house and began to advance on the party. Cue a massive combat that grew rapidly more tense, until it was interrupted by the sound of...

Sirens? The ambulance crashed through the fence, ran over the skeleton and screeched to a halt. Donnie, his legs broken, staggered out of the ambulance and fell to the ground, right beside the pinned monster. It proceeded to try and grab him, and he responded the only way he knew how.

With a headbutt.

Edit: and remember, it's Doctor McHeadbutt. He worked long and hard for that PhD in Aggressive Phrenology.
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Agent Burrell
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Re: Return of the Live Action RPG!

Post by Agent Burrell » 26 May 2013 20:25

Ik ging stuk bij : With maximum ranks in the "headbutt" skill. Te herkenbaar.
The game is the game.

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Kieron Hellblade
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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 26 May 2013 21:08

Ik ging zelf kapot toen ze een lading dynamiet de put in gooide en omdat de zaklamp niet werkte even keken met lucifers wat er aan de hand was.

Gelukkig had die gast het dynamiet al gekopstoot!

Deze is ook mooi, puur omdat dit het soort idee is wat ik wou dat ik zelf kon bedenken. NieT dat het veel boeit voor het verhaal, maar Pathfinder is een fan rewrite van D&D 3.5 en echt 95% hetzelfde.
Our Pathfinder group ( half elf witch, dwarven rogue, human barbarian and human cleric) just washed up on a beach after our ship was attacked by water elementals. We were able o find a a city with an airship, but it wasn't leaving for awhile, so we decided to help out the local sheriff who "having trouble with bandits attacking tax caravans with guerrilla tactics". We set out in a fake caravan were almost immeddiattely attacked by a squad of Gorillas.
En dit is gewoon grappig.
Lionel's biggest achievement came when Bob asked him to make a new character. Lionel found a demonic form power he really, really liked. It let him eat anything with no penalties.
We made our way into some corporate building to steal some information. Most of us chose stealth, but Lionel had a different solution. After the alarm sounded, he told us, "I'm assuming my demonic form and then I'm going to eat the security guard".

Play stopped. We tried to talk him out of it, but he was adamant that we couldn't have any witnesses. Bob tried to reason with him, letting him know that it would take a long time to eat an entire person and we'd definitely be caught.
Lionel's response: "No way, it only takes one turn! The book says I can take man-size bites!"
That took a moment to sink in. We had to call the game for the night.
En out-of-the-box denken.
I had an important villain flee to an impregnable fortress once. he was hiding inside this tower made of evil purple stone that was stronger than steel, with an enchanted door made from the same stuff. when they found out they couldn't put a dent in the walls or penetrate them using magical means, the bard says, "alright, I want to go to town and hire a wizard and a druid of at least these levels to accompany us for a day or so."

I figure, what the hell, they'll try throwing more spells at it but I can't see how they'd get through the tower that way. I ask him if he's sure he wants to spend the money and yes, he is quite sure. so the bard returns to the big evil tower in the mouth of an extinct volcano, hired spellcasters in tow.

He had the wizard animate the door, then had the druid cast awaken construct on it, so that the door was sentient. Then he threw his nearly +40 diplomacy modifier at it and politely asked it to open.

The villain was very surprised to see them
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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 10 Jun 2013 08:34

Our ship was badly damaged, and our only options were to land in the ocean, or coast down and land on "Dragon Island". The ships navigator tells us "it's only a name that doesn't accurately represent what the island would be like". Since the last time we sailed our ship was attacked by water elementals, we decided to set down on "Dragon Island". We make camp at some caves and set out to explore the island. We then get attacked by a giant Green Dragon. We ask the navigator why he lied to us, and he says he didnt, the name is wrong, because technically Dragon Island is a penninsula. So we cripple him real quick so we have dragon bait and take off.

The dragon catches up with us, and we have no real option but to fight it. We settle in for a tpk, but we actually came out ok. A paladin NPC on the ship helped us out, and got a fewcrits crits off, and the barbarian and witch end up on top of the dragon as it takes off to escape. The witch got off a bungle spell ( -20 on next d20 roll) and the barbarian manages to grapple one of the wings. The witch then casts Hold Monster, the dragon misses its will save, and starts to plummet to the ground. We featherfall to safety as the green dragon crashes into a volcano and dies. We land in a village, and hundreds of villagers pour out and start bowing to us. The village shaman tells us we killed their dragon god, which means we are their new gods.

So now we have an army of dragon disciple barbarians, druids and clerics. We got a map of the penninsula, and it turns out about 40 miles away is a compound of pyramids called "The Pyramids of The Elementals".

So next we either
a. Make amends to the Elemental Spirits
b. Double down and crunch the pyramids, then salt the remains so nothing shall ever grow again
c.lead the village on raids against rival villages

I think we just might lead the villagers to the pyramids and use them as cannon fodder to soften up the guards and priests so we can roll in and ransack the shit out of them.
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Re: Return of the Live Action RPG!

Post by Kieron Hellblade » 26 Jun 2013 20:40

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Re: Return of the Live Action RPG!

Post by The DM » 22 Jun 2014 12:17

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