League of Legends

Lekker, maar niks met de game te maken.

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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 01 Nov 2011 13:32

New Skins in the Store

Ironscale Shyvana
Boneclaw Shyvana
Mafia Miss Fortune
Jurassic Cho’Gath

PVP.net v1.47
You will now receive a message if your stats are going to be delayed
Custom Games will now sort properly

League of Legends v1.0.0.128
Shyvana, the Half-Dragon
Twin Bite
Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Burnout
Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
Flame Breath
Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
Dragon's Descent (Ultimate)
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
Fury of the Dragonborn (Passive)
Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 20% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.

Amumu
Attack range increased to 125 from 100

Caitlyn
Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200
Yordle Snap Trap activation radius reduced to 135 from 150

Graves
True Grit
Buff duration reduced to 3 seconds from 4
Armor and magic resistance per stack reduced to 3 from 4 at max level
Buckshot damage per additional missile reduced to 30% from 35%

Olaf
Undertow missile speed increased to 1600 from 1500
Ragnarok
Now breaks crowd control effects upon activation
Duration adjusted to 6 seconds at all ranks from 5/6.5/8

Riven
Fixed a bug that caused Riven to stop moving after certain commands.
Fixed a bug that caused Ki Shout and Broken Wings to temporarily leave dead unpathable minions behind.
Fixed a bug that caused Riven's collision radius to be improperly calculated.

Shaco
Rewrote his Deceive, Hallucinate, and Champion tips for more clarity
Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
Jack in the Box
Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
Ability power ratio reduced to 0.2 from 0.25
Activation range reduced to 300 from 350
Cast range increased to 425 from 400
Hallucinate
Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive

Talon
Rake mana cost increased to 60/65/70/75/80 from 45/50/55/60/65
Shadow Assault cooldown increased to 75/65/55 seconds from 60/50/40

Wukong
Crushing Blow
Total attack damage ratio increased to 1.1 from 1.0
Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
Decoy
Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
Fixed a bug where Wukong's stealth state did not ignore unit collision
Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
Nimbus Strike
Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
Attack speed duration increased to 4 seconds from 3

Dominion
Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference
Crystal Scar's Aura armor penetration reduced to 12% from 15%
Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10
Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point.
Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged.
Fixed a bug where capture points could be moved off of their platforms
Fixed a crash when audio was disabled

Items
Hextech Sweeper
Updated tooltip to be more clear that its Passive ability grants vision of stealthed units
Updated the targeting cursor, particle, and vision debuff


Kleine Cait, Shaco en Graves nerfs, flinke Talon nerf, aardige Olaf remake en wat leuke Wukong buffs. Niet heel interessant.
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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 02 Nov 2011 21:45

Verrassend lekker nummer


Link
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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 04 Nov 2011 21:29

Yes, yes, yes, yes, YES!!!!!!!!!!

http://na.leagueoflegends.com/news/insi ... season-two

Most notably, Flash – largely considered the most powerful summoner spell – will be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select


YESSSSSS!!!!!!!!!!

Heal and Cleanse, on the other hand, will each be receiving buffs to make them more attractive selections. Heal will now scale much more strongly into late game, while Cleanse will now remove summoner spell effects such as Ignite and Exhaust.


Cleanse werkt op Exhaust en Ignite, dat is gewoon een directe buff voor mijn Kassadin! :D

Ook wordt Rally vervangen met Surge, een tijdelijke AoE buff die aan je character plakt en niet zoals een ward geplaatst hoeft te worden. Fortify gaat eruit en Promote komt terug, om een Minions te versterken.
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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 09 Nov 2011 11:38

Map: Summoner's Rift
Team Size: 5x5
Game Mode: Classic
Pick Type: Draft Mode
Game Type: Ranked Game

ruar3 joined the room.
EsperCraft joined the room.
InverseIcarus joined the room.
IcexE joined the room.
KoC TamilKO joined the room.
IcexE: not anymore lol
KoC TamilKO: ahhhh
** Morgana has been Banned. **
** Amumu has been Banned. **
KoC TamilKO: im goning 5 timat panth
** Pantheon has been Banned. **
KoC TamilKO: lol y ban him
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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 09 Nov 2011 19:44

Summoners!

Not too long ago we mentioned we’d be making some changes to ranked pre-made queues. We’ve got a brand new feature to share with you: Ranked teams! In the place of arranged 3v3 and 5v5 team matchmaking will be a system in which you can create a permanent, named group to take to the Fields of Justice! When Season Two kicks off, you and your friends can band together under a unified identity with one name, tag and Elo rating.

Ranked teams will allow you to easily organize your teams and track their progress. Each ranked team will have a captain who has the power to invite or remove members. You can then queue for a 5v5 or 3v3 ranked game as a team with any five (or three, on Twisted Treeline) members of your team. As your teams play together, their Elo rating will be calculated by how well your teams perform, independent of individual ratings.

Ranked teams truly are a measure of you and your friends’ ability to work together in a competitive environment; and you may belong to multiple teams, each with its own Elo rating. You’ll be able to see how you measure up against the pros, and maybe even compete against them. As we mentioned in our Season Two Pre-Season announcement, we’re going to clear pre-made ratings so you can get a fresh start and a more accurate read of your team’s prowess.

None of these changes will affect normal play or ranked solo queue. Solo queue, however, will be renamed to “Solo/Duo Queue.” Rest assured, ratings will not be reset when this takes place.

We’ll have more information for you as we draw closer to Season Two’s launch, so stay tuned!


Jan, Sander, Bas, Stroke, Roelen (?), Aseco (?) en ik team starten? Zodra er 5 zijn kun je dan voor je positie als team spelen. Zo niet, tsjah, dan niet =)
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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 14 Nov 2011 09:48

Nou, dat wordt alles aanpassen

http://na.leagueoflegends.com/masteries-season-two

Zit wel veel meer nuttige shit tussen en ik denk dat Junglers ook sterker eruit komen, maar het is nu wel echt lastig kiezen voor AP zoals ik Brand en Kassadin speel.
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Re: League of Legends

Post by Kieron Hellblade » 15 Nov 2011 09:01

New Skins in the Store

•Atlantean Fizz
•Tundra Fizz
•Amethyst Ashe
•Musketeer Twisted Fate
PVP.net Store

•Added a filter to search skins by Champion
•Added a filter to search only Legendary skins
•Added the ability to search multiple items at once by using “+” to separate search terms
•Made performance enhancements
PVP.net v1.48

•Removed the Halloween icons for Health and Mana Potions
•Fixed a bug causing certain Summoner Names to have errors in Champion Select
League of Legends v1.0.0.129
Fizz, the Tidal Trickster

•Urchin Strike
◦Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
•Seastone Trident
◦Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
◦Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
•Playful / Trickster
◦Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
•Chum the Waters (Ultimate)
◦Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
•Nimble Fighter (Passive)
◦Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Akali

•Twin Disciplines
◦Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
◦Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
◦Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
◦Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
•Mark of the Assassin
◦Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150
Caitlyn

•Base movement speed reduced to 300 from 305
Corki

•Phosphorus Bomb
◦Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
◦Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)
Ezreal

•Essence Flux is now correctly flagged as an area effect spell
Graves

•General
◦Attack range reduced to 525 from 550
◦Base mana lowered to 295 from 342
•Buckshot damage per additional missile reduced to 25% from 30%
•Fixed a few small tooltip errors
Kassadin

•Null Sphere cast range reduced to 650 from 700
•Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280
Katarina

•Shunpo
◦Now moves Katarina in front of the target
◦When Killer Instincts is active, Katarina moves behind the target
Kog'Maw

•Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250
Malphite

•Base armor increased to 21.75 from 16.75
•Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
•Ground Slam cooldown reduced to 7 seconds from 8 seconds
Master Yi

•Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
•Highlander mana cost reduced to 100 from 120
Miss Fortune

•Bullet Time attack damage ratio increased to .45 from .4
Nocturne

•Unspeakable Horror
◦Cast range reduced to 425 from 500
◦Tether range reduced to 465 from 525
Olaf

•Olaf is now immune to blinds and silences while Ragnarok is active
Orianna

•General
◦Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
◦Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
•Command: Attack cast range increased to 825 from 800
Rumble

•The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)
Sion

•Cryptic Gaze ability power ratio reduced to .9 from 1
•Death's Caress ability power ratio reduced to .9 from 1
Sona

•Aria of Perseverance
◦Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
◦Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20
Teemo

•Noxious Trap now has an ammo stack and reload time indicator on the buff bar
Tristana

•Base attack damage increased to 46.5 from 44.5
•Tristana will now automatically attack the target she casts Explosive Shot on
•Buster Shot
◦Knockback radius increased to 200 from 175
◦Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)
Vladimir

•Fixed a bug where the display range for Tides of Blood was much shorter than the actual range
Items

•Wriggles Lantern Life Steal reduced to 15% from 18%
•Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
•Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode
General

•Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
•Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
•Death Recap
◦Improved Death Recap to show more accurate damage over a longer period of time
◦Fixed numerous bugs with the display of ability damage
•Masteries have been remade
•Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
◦Summoner's Wrath improves Offense tree Summoner Spells
◦Summoner's Resolve improves Defense tree Summoner Spells
◦Summoner's Insight improves Utility tree Summoner Spells
•All summoner spell icons have been updated
•"Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
•Fixed a bug where Allied Player Portraits would not update unless they were on your screen
•Fixed a bug where Champion outlines would appear as boxes while in grass
•Fixed a bug that caused an error to appear in chat on Dominion
Summoner Spells

•Clairvoyance
◦Cooldown increased to 70 seconds from 55
◦Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
•Cleanse
◦Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
◦Cooldown increased to 210 seconds from 150 seconds
◦Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
•Exhaust
◦Duration reduced to 2.5 seconds from 3 seconds
◦Improved Exhaust no longer increases the duration
•Flash
◦Cooldown increased to 265 seconds from 255 seconds
◦Range reduced to 400 from 450
•Fortify
◦Removed
•Garrison
◦Now usable at Summoner Level 1, down from Summoner Level 4
•Ghost
◦Now improved in the Offense Mastery tree instead of Utility
•Heal
◦Heal amount per level increased to 25 from 20
◦Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
•Promote
◦Added to Summoner's Rift
◦Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
◦Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
◦Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
•Rally
◦Removed
•Revive
◦Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
◦Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
•Smite
◦Now improved in the Defense tree instead of Offense
◦Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
◦Cooldown reduced to 70 seconds from 75 seconds
•Surge *New*
◦Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
◦Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
◦Usable at summoner level 1
•Teleport
◦Summoner's Insight no longer reduces cooldown
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Justin Time
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Re: League of Legends

Post by Justin Time » 15 Nov 2011 15:25

Teemo

•Noxious Trap now has an ammo stack and reload time indicator on the buff bar


Eindelijk, dit was een jaar geleden al aangekondigd volgens mij....
Turbo! Turbo!

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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 17 Nov 2011 16:00

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Kieron Hellblade
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Re: League of Legends

Post by Kieron Hellblade » 21 Nov 2011 02:57

Niet om 0300 nog LoL spelen.

Dan krijg je teams die bij een 200 HP Enemy Nexus alsnog op Malphite focussen.
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